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UI Development Strategies to Drive Multi-Media Consumption

In this new report from Market Cohesion we look at the effect of the mobile User Interface (UI) may have on the fortunes of mobile operators. Sure, we all know intuitively that a good UI encourages use of the phone but does this really translate into increased revenue for the operator?

Also, what is the future for the mobile phone interface?  Just how easy or difficult is it for manufacturers to work with operators  to develop a killer user interface.  How do home-grown interfaces stack up with those produced commercially by manufacturers such as Apple, Nokia and Ericsson – and are operators even interested in developing their own interfaces or would they prefer to buy them off the shelf.

We explore these and other issues in the report, priced at €1250.  Check out the contents list below.

Who should buy this report

Unlike other consultancies we are NOT going to tell you that everyone should buy this report.  Seriously, this report will prove valuable to Operators that are considering commissioning their own user interface application (entirely possible) to drive market revenues and user loyalty and anyone else trying to quantify the benefits of the user interface and how it can make them money.

Table of Contents 

1    Overview
2    Introduction
3    Phone evolution
3.1    Microsoft
3.1.1    Symbian
3.1.2    RIM
3.1.3    Palm
3.1.4    Linux
3.1.5    Apple
4    Current situation
4.1    Origin of the UI
4.2    Market pressures
5    ROI on the mobile UI
5.1    Value on design    
5.2    Getting it wrong
5.3    Rewards for getting it right
5.3.1    Operators
5.3.2    Vendors    
6    Case study – Alltel and Celltop    
6.1    The problem
6.2    The solution
6.3    How it was done
6.4    Lessons    
6.5    The benefits
7    The UI and market development
7.1    The UI effect on the mobile market
7.2    Corporate rivalry
8    Design issues
8.1    Design lifecycle
8.2    Geographic differences    
8.3    The roll of content providers
8.4    The role of users
8.5    Decoupling the UI from the operating system
9    Types of interface
9.1    Interface styles    
9.2    The learning interface
9.3    Context interfaces
9.4    Voice interfaces    
9.5    Patent issues
10    Key Findings
11    Recommendations
11.1   Recommendations for Operators
11.2   Recommendations for Vendors
11.3   Recommendations for Developers  
 
 
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